Mark Shepard is an artist and architect whose work addresses contemporary entanglements of technology and urban life.
Recent work includes the Sentient City Survival Kit, a collection of artifacts, spaces and media for survival in the near-future “sentient” city. It has been exhibited at the 13th Venice International Architecture Biennial; Ars Electronica, Linz, Austria; Transmediale, Berlin Germany; The Dutch Electronic Arts Festival (DEAF 2012), Rotterdam, the Netherlands; Haus für elektronische Künst, Basel, Switzerland; Arte.Mov Festival for Mobile Media Art, São Paulo, Brazil; Center for Architecture, New York; the International Architecture Biennial Rotterdam, the Netherlands; LABoral Center for Art and Industrial Creation, Gijon, Spain; ISEA 2010 RUHR, Dortmund Germany, and the Albright-Knox Art Gallery, Buffalo, New York. The project received an honorary mention in the Interactive Arts category of the 2011 Prix Ars Electronica and was nominated for the 2011 Transmediale Award.
His Tactical Sound Garden [TSG], an open source software platform for cultivating virtual sound gardens in urban public space, has been presented at museums, festivals and arts events internationally, including the Design Museum, Barcelona; The Contemporary Museum, Baltimore, Maryland; Conflux Festival 2006, Brooklyn, New York; ISEA 2006, San Jose, California; SIGGRAPH 2007, San Diego, California; Futuresonic, Manchester, UK; Sonar Festival, Barcelona, Spain; The Electronic Language International Festival – FILE 2007, São Paolo, Brazil; and the Arte.Mov Festival for Mobile Media Art, Belo Horizonte, Brazil.
In 2006 he organized Architecture and Situated Technologies (with Omar Khan and Trebor Scholz), a 3-day symposium bringing together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of “situated” technologies in the design and inhabitation of the contemporary city. In the fall of 2009, he curated Toward the Sentient City, an exhibition that critically explored the evolving relationship between ubiquitous computing, architecture and urban space. Organized by the Architectural League of New York, this exhibition consisted of five newly commissioned projects by interdisciplinary teams distributed throughout New York City.
His edited book based on the exhibition titled Sentient City: ubiquitous computing, architecture and the future of urban space was published by MIT Press and the Architectural League of New York. He is an editor of the Situated Technologies Pamphlet Series, published by the Architectural League of New York and co-author with Adam Greenfield of the first pamphlet in the series, “Urban Computing and its Discontents.” Other publications include “Structures of Discord (After Balanchine’s Agon)” in Pro+agonist: The Art of Opposition, published by the Walker Art Center; “Surviving the Sentient City” in Inscribing a Square: Urban Data as Public Space; “Tactical Sound Garden [TSG] Toolkit”, in 306090 v.9 – Regarding Public Space, published by Princeton Architectural Press; “Situating the Device” and “working title: Industrian Pilz”, in Shark, a Journal of Poetics and Art Criticism, v.1 & 2.
Mark received an MS in Advanced Architectural Design from Columbia University; an MFA in Combined Media from Hunter College, City University of New York; and a BArch from Cornell University. He is an Associate Professor at the University at Buffalo, State University of New York, where he holds a joint appointment in the departments of Architecture and Media Study and directs the
Media Arts and Architecture Program (MAAP). He has been a visiting researcher with the Network Architecture Lab at Studio-X, Graduate School of Architecture, Planning and Preservation of Columbia University, and a fellow at Eyebeam Art + Technology Center in New York.